//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl #version 430 precision highp float; precision highp int; //TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer buffer MyBlockName2 { uint data[1]; } outputBuffer; layout(local_size_x = 4) in; void sideEffectInit(int val) { outputBuffer.data[0] = val; } void computeMain() { outputBuffer.data[0] = 1000; sideEffectInit(4); // BUF: 4 }