//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl //TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl -emit-spirv-directly #version 430 precision highp float; precision highp int; //TEST_INPUT:ubuffer(data=[2 3 5 7], stride=4):name=inputBuffer buffer MyBlockName { uint data[]; } inputBuffer; //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer buffer MyBlockName2 { uint data[]; } outputBuffer; layout(local_size_x = 4) in; [shader("compute")] void computeMain() { outputBuffer.data[gl_GlobalInvocationID.x] = inputBuffer.data[gl_GlobalInvocationID.x]; // BUF: 2 // BUF-NEXT: 3 // BUF-NEXT: 5 // BUF-NEXT: 7 }