//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl #version 430 precision highp float; precision highp int; //TEST_INPUT:ubuffer(data=[0 0 0 0 0 0], stride=4):out,name=outputBuffer layout(scalar) buffer MyBlockName2 { ivec3 data0; ivec3 data1; } outputBuffer; layout(local_size_x = 1) in; void computeMain() { outputBuffer.data0 = ivec3(1,2,3); outputBuffer.data1 = ivec3(4,5,6); // BUF: 1 // BUF-NEXT: 2 // BUF-NEXT: 3 // BUF-NEXT: 4 // BUF-NEXT: 5 // BUF-NEXT: 6 }