//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl //TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl -emit-spirv-directly #version 430 precision highp float; precision highp int; //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer buffer MyBlockName2 { uint foo; uint bar; uint data[]; } outputBuffer; layout(local_size_x = 1) in; void computeMain() { outputBuffer.foo = 1; outputBuffer.bar = 2; outputBuffer.data[0] = 3; outputBuffer.data[1] = 4; // BUF: 1 // BUF-NEXT: 2 // BUF-NEXT: 3 // BUF-NEXT: 4 }