//TEST:SIMPLE(filecheck=CHECK): -target spirv -stage vertex -entry main -allow-glsl -emit-spirv-directly //TEST:SIMPLE(filecheck=CHECK): -target spirv -stage vertex -entry main -allow-glsl #version 450 core layout(location = 0) in highp vec4 a_position; layout(location = 4) in highp vec2 a_in0; layout(location = 5) in highp float a_in1; layout(location = 0) out highp vec2 v_texCoord; layout(location = 1) out highp float v_lodBias; out gl_PerVertex { vec4 gl_Position; }; void main() { gl_Position = a_position; v_texCoord = a_in0; v_lodBias = a_in1; // CHECK: OpEntryPoint }