//TEST:SIMPLE(filecheck=CHECK): -target spirv -stage vertex -entry main -allow-glsl #version 310 es layout(location = 0) in highp vec4 a_position; void main() { vec4 a = 0; for (highp int i = 0; i < 5; i++) a += vec4(i); gl_Position = a; // CHECK: OpEntryPoint }