//TEST:SIMPLE(filecheck=CHECK-GLSL): -target glsl -stage fragment -entry main // Test for EXT_fragment_invocation_density support (gl_FragSizeEXT and gl_FragInvocationCountEXT ) import glsl; layout(location = 0) out highp vec4 FragColor; void main() { // CHECK-GLSL: #extension GL_EXT_fragment_invocation_density : require // CHECK-GLSL-DAG: gl_FragSizeEXT // CHECK-GLSL-DAG: gl_FragInvocationCountEXT FragColor = vec4(gl_FragSizeEXT.x, gl_FragSizeEXT.y, gl_FragInvocationCountEXT, 1.0); }