//TEST:SIMPLE(filecheck=CHECK_SPIRV): -entry main -stage fragment -target spirv //TEST:SIMPLE(filecheck=CHECK_GLSL): -entry main -stage fragment -target glsl //TEST:SIMPLE(filecheck=CHECK_METAL): -entry main -stage fragment -target metal #version 460 out vec4 fragColor; void main() { fragColor = vec4(gl_PointCoord.xy, 0, 0); // CHECK_SPIRV: BuiltIn PointCoord // CHECK_GLSL: gl_PointCoord // CHECK_METAL: point_coord }