//TEST:SIMPLE(filecheck=CHECK_GLSL): -target glsl -stage fragment -entry main -allow-glsl //TEST:SIMPLE(filecheck=CHECK_SPV): -target spirv -emit-spirv-directly -stage fragment -entry main -allow-glsl #version 450 // CHECK_SPV-DAG: error 31208 // CHECK_GLSL-DAG: error 31208 layout(location = 0) out ivec4 outColorActual; layout (location = 0) in float inDataV1; bool testFragmentProcessingInterpolateFunctions() { float v = 1.0f; return interpolateAtCentroid(v) != -1.0f; } void main() { outColorActual = ivec4(true && testFragmentProcessingInterpolateFunctions() ); }