//DISABLE_TEST:SIMPLE:-target hlsl -entry computeMain -profile cs_6_2 /* The docs claim that for arrays we can use the 'alternate' style https://github.com/shader-slang/slang/blob/master/docs/language-reference/04-types.md > int[10] a; But that produces an error: .slang(18): error 20001: unexpected '[', expected identifier int[4] a = { 1, 2, 3, 4 }; */ RWStructuredBuffer outputBuffer; [numthreads(4, 4, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { int x = dispatchThreadID.x; int[4] a = { 1, 4, 2, 1 }; outputBuffer[x] = a[x]; }