//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -stage compute -entry computeMain -target spirv RWStructuredBuffer mutable_float_buffer; RWStructuredBuffer mutable_uint_buffer; StructuredBuffer constant_float_buffer; StructuredBuffer constant_uint_buffer; [shader("compute")] [numthreads(1,1,1)] void computeMain(uint3 threadId : SV_DispatchThreadID) { float* mutablePtr = &mutable_float_buffer[threadId.x]; InterlockedAdd(mutable_uint_buffer[threadId.x], 1); // Constant pointers arent a thing in slang // CHECK: error 30078: float* ptr = &constant_float_buffer[threadId.x]; InterlockedAdd(constant_uint_buffer[0], 1); }