//TEST:SIMPLE(filecheck=CHECK): -stage compute -entry computeMain -target spirv RWStructuredBuffer mutable_float_buffer; RWStructuredBuffer mutable_uint_buffer; StructuredBuffer constant_float_buffer; StructuredBuffer constant_uint_buffer; // We do not allow taking a pointer from a StructuredBuffer/RWStructuredBuffer. [shader("compute")] [numthreads(1,1,1)] void computeMain(uint3 threadId : SV_DispatchThreadID) { float* mutablePtr1 = &mutable_float_buffer[threadId.x]; // CHECK: ([[# @LINE+1]]): error 31160 float* mutablePtr2 = __getAddress(mutable_float_buffer[threadId.x]); InterlockedAdd(mutable_uint_buffer[threadId.x], 1); // Constant pointers arent a thing in slang // CHECK: ([[# @LINE+1]]): error 30079: float* ptr1 = &constant_float_buffer[threadId.x]; // CHECK: ([[# @LINE+1]]): error 31160 float* ptr2 = __getAddress(constant_float_buffer[threadId.x]); InterlockedAdd(constant_uint_buffer[0], 1); }