//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK_SPIRV): -target spirv //DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK_GLSL): -target glsl //DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK_WGSL): -target wgsl // CHECK_SPIRV: warning 31105{{.*}}bgra8 // CHECK_GLSL: warning 31105{{.*}}bgra8 [format("bgra8")] RWTexture2D outputTexture; // CHECK_WGSL: warning 31105{{.*}}rg8 [format("rg8")] RWTexture2D outputTexture2; [numthreads(8, 8, 1)] void main(uint3 threadID : SV_DispatchThreadID) { outputTexture[threadID.xy] = float4(1.0, 1.0, 1.0, 1.0); outputTexture2[threadID.xy] = float4(1.0, 1.0, 1.0, 1.0); }