//TEST:SIMPLE(filecheck=CHECK): -target cuda //CHECK: __global__ void __closesthit__closestHitShaderA //CHECK: optixGetClusterId struct RayPayload { float4 color; }; [shader("closesthit")] void closestHitShaderA(inout RayPayload payload, in BuiltInTriangleIntersectionAttributes attr) { int clusterId = GetClusterID(); float4 color = float4(0, 0, 0, 1); if (clusterId >= 0) color[clusterId] = 1; payload.color = color; }