// vector-comparison.slang //TEST:CROSS_COMPILE:-target spirv-assembly -entry main -stage fragment // This test ensures that we cross-compile vector comparison operators // correctly to GLSL struct Param { float4 a, b; }; ParameterBlock params; float4 main() : SV_Target { float4 v0 = params.a; float4 v1 = params.b; float4 result = v0 == v1 ? float4(2.0f) : float4(3.0f); result += v0 < v1 ? float4(2.0f) : float4(3.0f); result += v0 > v1 ? float4(2.0f) : float4(3.0f); result += v0 <= v1 ? float4(2.0f) : float4(3.0f); result += v0 >= v1 ? float4(2.0f) : float4(3.0f); result += v0 != v1 ? float4(2.0f) : float4(3.0f); return result; }