// texture-load.slang.glsl //TEST_IGNORE_FILE: #version 450 layout(row_major) uniform; layout(row_major) buffer; #extension GL_EXT_samplerless_texture_functions : require struct SLANG_ParameterGroup_C_0 { ivec2 pos_0; }; layout(binding = 2) layout(std140) uniform _S1 { SLANG_ParameterGroup_C_0 _data; } C_0; layout(binding = 0) uniform texture2D inputTexture_0; layout(rg32f) layout(binding = 1) uniform image2D outputTexture_0; layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; void main() { ivec3 _S2 = ivec3(C_0._data.pos_0, 0); vec2 tmp_0 = texelFetch( inputTexture_0, _S2.xy, _S2.z).xy; imageStore( outputTexture_0, ivec2(uvec2(C_0._data.pos_0)), vec4(tmp_0, float(0), float(0))); return; }