// precise-keyword.slang.glsl //TEST_IGNORE_FILE: #version 450 layout(location = 0) out vec4 _S1; layout(location = 0) in vec2 _S2; void main() { precise float z_0; if(_S2.x > float(0)) { float _S3 = _S2.x * _S2.y + _S2.x; z_0 = _S3; } else { float _S4 = _S2.y * _S2.x + _S2.y; z_0 = _S4; } _S1 = vec4(z_0); return; }