//TEST_IGNORE_FILE: #version 420 layout(binding = 0) uniform C { mat4x3 m; }; vec4 main_(vec3 v) { return v * m; } layout(location = 0) in vec3 SLANG_in_v; layout(location = 0) out vec4 SLANG_out_main_result; void main() { vec3 v = SLANG_in_v; vec4 main_result = main_(v); SLANG_out_main_result = main_result; }