//TEST_IGNORE_FILE: #version 420 struct VS_OUT { uint drawID; }; layout(location = 0) in flat uint SLANG_in_vsOut_drawID; layout(location = 0) out vec4 SLANG_out_main_result; vec4 main_(VS_OUT vsOut) { return vec4(float(vsOut.drawID)); } void main() { VS_OUT vsOut; vsOut.drawID = SLANG_in_vsOut_drawID; vec4 main_result; main_result = main_(vsOut); SLANG_out_main_result = main_result; }