// image-load.slang.glsl //TEST_IGNORE_FILE: #version 450 #extension GL_EXT_samplerless_texture_functions : require layout(r32f) layout(binding = 0) uniform image2DArray gParams_tex_0; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { float _S1 = imageLoad( gParams_tex_0, ivec3( ivec2(gl_GlobalInvocationID.xy), int(gl_GlobalInvocationID.z))).x; return; }