//half-conversion.slang.glsl //TEST_IGNORE_FILE: #version 450 struct SLANG_ParameterGroup_C_0 { uvec4 u_0; }; layout(binding = 0) layout(std140) uniform _S1 { SLANG_ParameterGroup_C_0 _data; } C_0; vec4 f16tof32_0(uvec4 value_0) { int i_0; vec4 result_0; i_0 = 0; for(;;) { if(i_0 < 4) {} else break; float _S2 = (unpackHalf2x16((value_0[i_0])).x); result_0[i_0] = _S2; int _S3 = i_0 + int(1); i_0 = _S3; } return result_0; } layout(location = 0) out vec4 _S4; void main() { vec4 _S5 = f16tof32_0(C_0._data.u_0); _S4 = _S5; return; }