//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-d3d12 -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-wgpu -compute -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; //TEST_INPUT:ubuffer(data=[7 2 9 53], stride=4):name buffer0 RWStructuredBuffer buffer0; //TEST_INPUT:ubuffer(data=[23 2], stride=4):name buffer1 RWStructuredBuffer buffer1; //TEST_INPUT:ubuffer(data=[-10 17 9 4 2 0], stride=4):name buffer2 RWStructuredBuffer buffer2; //TEST_INPUT:ubuffer(data=[-10 17 9 4 2 0], stride=4):name buffer3 RWStructuredBuffer buffer3; [shader("compute")] [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { int index = int(dispatchThreadID.x); uint count = 0; uint stride = 0; if (index == 0) { // CHECK: 4 buffer0.GetDimensions(count, stride); } else if (index == 1) { // CHECK: 4 buffer1.GetDimensions(count, stride); } else if (index == 2) { // CHECK: 4 buffer2.GetDimensions(count, stride); } else if (index == 3) { // CHECK: 4 buffer3.GetDimensions(count, stride); } outputBuffer[index] = int(stride); }