//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj -emit-spirv-directly //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj -emit-spirv-via-glsl //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-d3d12 -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-d3d11 -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-wgpu -compute -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; struct MS { uint a; uint b; } //TEST_INPUT:ubuffer(data=[7 2 9 53], stride=8):name buffer0 RWStructuredBuffer buffer0; [shader("compute")] [numthreads(1, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { int index = int(dispatchThreadID.x); uint count = 0; uint stride = 0; // CHECK: 8 buffer0.GetDimensions(count, stride); outputBuffer[index] = int(stride); }