#version 450 layout(row_major) uniform; layout(row_major) buffer; struct SLANG_ParameterGroup_C_0 { uint index_0; }; layout(binding = 0) layout(std140) uniform _S1 { uint index_0; }C_0; struct S_0 { vec4 f_0; }; layout(binding = 1) layout(std140) uniform _S2 { vec4 f_0; }cb_0[3]; layout(std430, binding = 2) readonly buffer StructuredBuffer_S_t_0 { S_0 _data[]; } sb1_0[4]; layout(std430, binding = 3) buffer StructuredBuffer_float4_t_0 { vec4 _data[]; } sb2_0[5]; layout(std430, binding = 4) readonly buffer StructuredBuffer_uint_t_0 { uint _data[]; } bb_0[6]; layout(location = 0) out vec4 main_0; void main() { main_0 = cb_0[C_0.index_0].f_0 + sb1_0[C_0.index_0]._data[C_0.index_0].f_0 + sb2_0[C_0.index_0]._data[C_0.index_0] + vec4(float(bb_0[C_0.index_0]._data[int(C_0.index_0 * 4U) / 4])); return; }