//TEST:SIMPLE(filecheck=SPIRV):-stage compute -entry computeMain -target spirv // coherent CoopVec operations crash the Nvidia driver. //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -emit-spirv-directly // Ensure SPIRV emits coherent operations here // SPIRV: MakePointerVisible // SPIRV: MakePointerAvailable //TEST_INPUT: set inputBuffer = ubuffer(data=[1 2 3 4 5 6 7 8 9 10 11 12], stride=4); uniform int32_t* inputBuffer; //TEST_INPUT: set outputBuffer = out ubuffer(data=[0 0 0 0 0 0 0 0], stride=4); uniform int32_t* outputBuffer; // CHECK: 9 // CHECK-NEXT: A // CHECK-NEXT: B // CHECK-NEXT: C // CHECK-NEXT: 1 // CHECK-NEXT: 2 // CHECK-NEXT: 3 // CHECK-NEXT: 4 [shader("compute")] [numthreads(1, 1, 1)] void computeMain() { //// First half of input. let a = coopVecLoadCoherent<4, int32_t>(inputBuffer, 0, MemoryScope::Device); //// Second half of input. let b = coopVecLoadCoherent<4, int32_t>(inputBuffer + 4, 4 * 4, MemoryScope::Device); //// Store second half of input to first half of output buffer. b.storeCoherent(outputBuffer, 0, MemoryScope::Device); //// Store first half of input to second half of output buffer. a.storeCoherent(outputBuffer, 4 * 4, MemoryScope::Device); }