#version 450 #extension GL_EXT_nonuniform_qualifier : require layout(row_major) uniform; layout(row_major) buffer; layout(std430, binding = 1) buffer StructuredBuffer_int_t_0 { int _data[]; } g_aoa_0[]; layout(std430, binding = 0) buffer StructuredBuffer_int_t_1 { int _data[]; } outputBuffer_0; layout(local_size_x = 8, local_size_y = 1, local_size_z = 1) in; void main() { int index_0 = int(gl_GlobalInvocationID.x); int innerIndex_0 = index_0 & 3; int _S1 = nonuniformEXT(index_0 >> 2); uvec2 _S2 = uvec2(g_aoa_0[_S1]._data.length(), 0); uint bufferCount_0 = _S2.x; int innerIndex_1; if(innerIndex_0 >= int(bufferCount_0)) { innerIndex_1 = int(bufferCount_0 - 1U); } else { innerIndex_1 = innerIndex_0; } outputBuffer_0._data[uint(index_0)] = g_aoa_0[_S1]._data[uint(innerIndex_1)]; return; }