//TEST(compute):COMPARE_COMPUTE:-cuda -output-using-type -shaderobj //TEST(compute):COMPARE_COMPUTE:-cpu -output-using-type -shaderobj //TEST(compute):COMPARE_COMPUTE: -output-using-type -shaderobj -render-feature double // Cos values are all 0 on D3d12(!) //DISABLE_TEST(compute):COMPARE_COMPUTE: -dx12 -output-using-type -shaderobj // When using double on vulkan the values are incorrect(!) //DISABLE_TEST(compute,vulkan):COMPARE_COMPUTE:-vk -output-using-type -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -mtl // Not supported in WGSL: Double and other unsupported scalar types //DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -wgpu //TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; float quantize(double value) { return int(value * 256) * 1.0f / 256.0f; } [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { float values[] = { -9, 9, -3, 3 }; int tid = int(dispatchThreadID.x); float value = values[tid]; outputBuffer[tid * 2 + 0] = quantize(sin(double(value))); outputBuffer[tid * 2 + 1] = quantize(cos(double(value))); }