//TEST:SIMPLE(filecheck=METAL_ERROR): -target metal -entry computeMain -stage compute //TEST:SIMPLE(filecheck=METALLIB): -target metallib -entry computeMain -stage compute // Metal currently lacks multisampled texture write support. // Due to this, Metal compute test is disabled //DISABLE_TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -mtl //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -vk //METAL_ERROR: error 41402 //METALLIB: error 41402 //TEST_INPUT: RWTexture2D(format=RGBA8Sint, size=4, content = zero, sampleCount=two, mipMaps = 1):name outputTexture2DMS RWTexture2DMS outputTexture2DMS; //TEST_INPUT: RWTexture2D(format=RGBA8Sint, size=4, content = zero, arrayLength=2, sampleCount=two, mipMaps = 1):name outputTexture2DMSArray RWTexture2DMSArray outputTexture2DMSArray; //TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; [numthreads(1,1,1)] void computeMain() { outputTexture2DMS[0, 0].xz = int2(1,2); outputTexture2DMS[int2(0, 0), 1].xz = int2(3,4); outputTexture2DMSArray[0, 0].xz = int2(1,2); outputTexture2DMSArray[int3(0, 0, 1), 1].xz = int2(3,4); outputBuffer[0] = uint(true && all(outputTexture2DMS[0, 0] == int4(1, 0, 2, 0)) == true && all(outputTexture2DMS[int2(0, 0), 1] == int4(3, 0, 4, 0)) == true && all(outputTexture2DMSArray[0, 0] == int4(1, 0, 2, 0)) == true && all(outputTexture2DMSArray[int3(0, 0, 1), 1] == int4(3, 0, 4, 0)) == true ); } //BUF: 1