// static-const-array.slang //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-cpu -slang -compute -output-using-type -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out, name outputBuffer RWStructuredBuffer outputBuffer; static const float3 kArray[8] = { float3(-0.4706069, -0.4427112, - - + 0.6461146), float3(-0.9057375, +0.3003471, +0.9542373), float3(-0.3487388, +0.4037880, +0.5335386), float3(+0.1023042, +0.6439373, +0.6520134), float3(+0.5699277, +0.3513750, +0.6695386), float3(+0.2939128, -0.1131226, +0.3149309), float3(+0.7836658, -0.4208784, +0.8895339), float3(+0.1564120, -0.8198990, +0.8346850) }; float test(int val) { return kArray[val].x + kArray[val].y + kArray[val].z; } [numthreads(8, 1, 1)] void computeMain(int3 tid : SV_DispatchThreadID) { int inVal = tid.x; float outVal = test(inVal); outputBuffer[inVal] = outVal; }