//TEST(smoke,compute):COMPARE_COMPUTE: //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out // This is a basic test for Slang compute shader. RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { outputBuffer[dispatchThreadID.x] = float(dispatchThreadID.x); }