//TEST(smoke,compute):COMPARE_COMPUTE:-shaderobj //TEST(smoke,compute):COMPARE_COMPUTE:-dx12 -shaderobj //TEST(smoke,compute):COMPARE_COMPUTE:-cpu -shaderobj //TEST(smoke,compute):COMPARE_COMPUTE:-vk -shaderobj //TEST(smoke,compute):COMPARE_COMPUTE:-mtl -shaderobj //TEST(smoke,compute):COMPARE_COMPUTE:-cuda -shaderobj //TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj // CHECK: 0 // CHECK-NEXT: 3F800000 // CHECK-NEXT: 40000000 // CHECK-NEXT: 40400000 // This is a basic test for Slang compute shader. //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { outputBuffer[dispatchThreadID.x] = float(dispatchThreadID.x); }