// scope.slang //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj // Confirm that scoping on enums and types works //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; enum Color { Red, Green = 2, Blue, } struct Thing { int a; struct Another { int b; } }; int test(int val) { Color c = Color.Red; Thing::Another another; another.b = 20; if(val > 1) { c = Color.Green; } if(c == Color::Red) { if((val & 1) != 0) { c = Color::Blue; } } switch(c) { case Color::Red: val = 1; break; case Color::Green: val = 2; break; case Color::Blue: val = 3; break; default: val = -1; break; } return (val << 4) + int(c) + another.b - 20; } [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint tid = dispatchThreadID.x; int val = int(tid); val = test(val); outputBuffer[tid] = val; }