// non-square-column-major.slang // Note! This test doesn't work on CUDA or CPU targets, because both these targets ignore // row/column major setting, as well as they handle alignment differently. //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -xslang -matrix-layout-column-major -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -xslang -matrix-layout-column-major -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -xslang -matrix-layout-column-major -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -xslang -matrix-layout-column-major -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -xslang -matrix-layout-column-major -shaderobj //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=METAL):-slang -output-using-type -shaderobj -mtl // matrix //TEST_INPUT:cbuffer(data=[1.0 0.0 10.0 0.0 0.0 1.0 20.0 0.0]):name matrixBuffer ConstantBuffer matrixBuffer; //TEST_INPUT:ubuffer(data=[0 0], stride=4):out,name output RWStructuredBuffer output; [numthreads(1, 1, 1)] void computeMain(uint3 tid : SV_DispatchThreadID) { float3 v = float3(1, 2, 1); float3x2 M = matrixBuffer; float2 r = mul(v, M); // Metal always uses scalar layout + row major, so it is computing // [1 0] // [ 1 2 1] * [10 0] = [ 21 1 ] // [0 1] // METAL: 21 // METAL: 1 output[0] = r.x; output[1] = r.y; }