//TEST(compute):COMPARE_COMPUTE: -shaderobj //TEST(compute):COMPARE_COMPUTE:-dx12 -shaderobj //TEST(compute):COMPARE_COMPUTE:-dx12 -shaderobj //TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj //TEST(compute):COMPARE_COMPUTE:-cuda -shaderobj // Note VK output is not loop unrolled //TEST(compute):COMPARE_COMPUTE:-vk -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -mtl // Not supported in WGSL: Arrays of textures or buffers //DISABLE_TEST(compute):COMPARE_COMPUTE:-wgpu //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out, name buffers[0] //TEST_INPUT:ubuffer(data=[0 1 2 3], stride=4):name buffers[1] //TEST_INPUT:ubuffer(data=[1 2 3 0], stride=4):name buffers[2] // Check that we propagate the `[unroll]` attribute // through to HLSL output correctly. // // If we neglect to generate the attribute in the output, // it will generate a warning output from fxc, and the // test will fail to match the expected output. RWStructuredBuffer buffers[3]; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint tid = dispatchThreadID.x; // Note: using `unroll` as a variable name to validate that // the lookup process for attribute names doesn't run into // problems because of local declarations with the same name. int unroll = buffers[2][tid]; [unroll] for(int ii = 0; ii < 2; ii++) { unroll = buffers[ii + 1][unroll]; } buffers[0][tid] = unroll; }