// interface-shader-param3.slang // This test builds on `interface-shader-param2.slang` by putting // interface types at more complicated places in the overall layout. // //DISABLED_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute //DISABLED_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile sm_6_0 //DISABLED_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute // A lot of the setup is the same as for `interface-shader-param`, // so look there if you want the comments. interface IRandomNumberGenerator { [mutating] int randomInt(); } interface IRandomNumberGenerationStrategy { associatedtype Generator : IRandomNumberGenerator; Generator makeGenerator(int seed); } interface IModifier { int modify(int val); } int test( int seed, IRandomNumberGenerationStrategy inStrategy, IModifier modifier) { let strategy = inStrategy; var generator = strategy.makeGenerator(seed); let unused = generator.randomInt(); let val = generator.randomInt(); let modifiedVal = modifier.modify(val); return modifiedVal; } //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out RWStructuredBuffer gOutputBuffer; ConstantBuffer gStrategy; // Note: The current strategy we use for laying out shader // parameters in the presence of existential/interface types // is to always put global-scope parameters before any // entry-point parameters. As a result we need to provide // the buffer for the specialized version of `gStrategy` // here, and we will go ahead and provide the concrete // type argument at the same time. // //TEST_INPUT: globalExistentialType MyStrategy //TEST_INPUT:cbuffer(data=[0 0 0 0 1 0 0 0], stride=4): [numthreads(4, 1, 1)] void computeMain( // We will be declaring two different `uniform` parameters in the // entry-point parameter list, which will both get allocated to // the same constant buffer. // // The first parameter will use an interface type, while the second // will be plain-old-data. // uniform IModifier modifier, uniform int extra, // // The computed layout for the entry-point constant buffer will // always place the non-interface-type data first, so the first // four bytes of our buffer represent the `extra` field. // // After all the non-interface-type data is laid out, we lay out // the contents of extistential value slots in order, using the // ordinary constant buffer packing rules. Because the concrete // type we'll be plugging in for `modifier` is a `struct` type, // it will need to start on a 16-byte-aligned boundary. // // Here's the incantation to make the test runner fill in the constant buffer: // //TEST_INPUT:root_constants(data=[0 0 0 0 16 0 0 0 256], stride=4): // // So, the value `256` will be used for `extra` and the value `16` // will be written to the first four bytes of the concrete value // being used for `modifier`. uint3 dispatchThreadID : SV_DispatchThreadID) { let tid = dispatchThreadID.x; let inputVal : int = tid; let outputVal = test(inputVal, gStrategy, modifier) + extra*extra; gOutputBuffer[tid] = outputVal; } // Okay, now we get to the part that is unique starting // in this test: we add data to the concrete types // that we will use as parameters. struct MyStrategy : IRandomNumberGenerationStrategy { int globalSeed; struct Generator : IRandomNumberGenerator { int state; [mutating] int randomInt() { return state++; } } Generator makeGenerator(int seed) { Generator generator = { seed ^ globalSeed }; return generator; } } struct MyModifier : IModifier { int localModifier; int modify(int val) { return val * localModifier; } } //TEST_INPUT: entryPointExistentialType MyModifier