// interface-shader-param-in-struct.slang // This test puts interface-type shader parameters // inside of structure types to make sure that works //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute // A lot of the setup is the same as for `interface-shader-param`, // so look there if you want the comments. interface IRandomNumberGenerator { [mutating] int randomInt(); } interface IRandomNumberGenerationStrategy { associatedtype Generator : IRandomNumberGenerator; Generator makeGenerator(int seed); } interface IModifier { int modify(int val); } int test( int seed, IRandomNumberGenerationStrategy inStrategy, IModifier modifier) { let strategy = inStrategy; var generator = strategy.makeGenerator(seed); let unused = generator.randomInt(); let val = generator.randomInt(); let modifiedVal = modifier.modify(val); return modifiedVal; } //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out RWStructuredBuffer gOutputBuffer; // Note: even though `C` doesn't include any // uniform/ordinary dat as declared, it gets a // constant buffer allocated for it because // there is no way to rule out the possibility // that it *will* contain uniform/ordinary data // after specialization. // //TEST_INPUT:cbuffer(data=[0]): cbuffer C { IRandomNumberGenerationStrategy gStrategy; } struct Stuff { IModifier modifier; int extra; } // Note: the data for global-scope existential parameters // is being introduced *before* the entry point declaration, // because the default policy used by `slangc` (which the // render test also uses) is to specialize the parameters at // the global scope (producing a new layout) and then compose // that specialized global scope with the entry point. // // (The net result is that data related to global-scope // specialization always precedes the data for entry point // parameters in these tests today) // //TEST_INPUT: globalExistentialType MyStrategy //TEST_INPUT:ubuffer(data=[1 2 4 8], stride=4): [numthreads(4, 1, 1)] void computeMain( //TEST_INPUT:root_constants(data=[256]): uniform Stuff stuff, uint3 dispatchThreadID : SV_DispatchThreadID) { let tid = dispatchThreadID.x; let inputVal : int = tid; let outputVal = test(inputVal, gStrategy, stuff.modifier) + stuff.extra*stuff.extra; gOutputBuffer[tid] = outputVal; } // Okay, now we get to the part that is unique starting // in this test: we add data to the concrete types // that we will use as parameters. struct MyStrategy : IRandomNumberGenerationStrategy { RWStructuredBuffer globalSeeds; struct Generator : IRandomNumberGenerator { int state; [mutating] int randomInt() { return state++; } } Generator makeGenerator(int seed) { Generator generator = { globalSeeds[seed] }; return generator; } } struct MyModifier : IModifier { RWStructuredBuffer localModifiers; int modify(int val) { return val ^ localModifiers[val & 3]; } } //TEST_INPUT: entryPointExistentialType MyModifier //TEST_INPUT:ubuffer(data=[16 32 64 128], stride=4):