//TEST_IGNORE_FILE: #version 450 layout(row_major) uniform; layout(row_major) buffer; #extension GL_EXT_shader_16bit_storage : require #extension GL_EXT_shader_explicit_arithmetic_types : require layout(r16f) layout(binding = 1) uniform image2D halfTexture_0; layout(rg16f) layout(binding = 2) uniform image2D halfTexture2_0; layout(rgba16f) layout(binding = 3) uniform image2D halfTexture4_0; layout(std430, binding = 0) buffer StructuredBuffer_int_t_0 { int _data[]; } outputBuffer_0; layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in; void main() { ivec2 pos_0 = ivec2(gl_GlobalInvocationID.xy); int _S1 = pos_0.y; int _S2 = pos_0.x; ivec2 _S3 = ivec2(uvec2(ivec2(3 - _S1, 3 - _S2))); float16_t _S4 = (float16_t(imageLoad((halfTexture_0), (_S3)).x)); f16vec2 _S5 = (f16vec2(imageLoad((halfTexture2_0), (_S3)).xy)); f16vec4 _S6 = (f16vec4(imageLoad((halfTexture4_0), (_S3)))); ivec2 _S7 = ivec2(uvec2(pos_0)); imageStore((halfTexture_0), (_S7), f16vec4(_S5.x + _S5.y, float16_t(0), float16_t(0), float16_t(0))); imageStore((halfTexture2_0), (_S7), f16vec4(_S6.xy, float16_t(0), float16_t(0))); imageStore((halfTexture4_0), (_S7), f16vec4(_S5, _S4, _S4)); int index_0 = _S2 + _S1 * 4; outputBuffer_0._data[uint(index_0)] = index_0; return; }