// Native half not supported on CPU currently //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj // Doesn't work on DX11 currently - locks up on binding //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj // Produces a different result on DX12 with DXBC than expected(!). So disabled for now //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -output-using-type -shaderobj // TODO(JS): Doesn't currently work on Vulkan - 3rd value in output appears incorrect //DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half //TEST_INPUT: RWTexture1D(format=R16Float, size=4, content = one, mipMaps = 1):name rwt1D RWTexture1D rwt1D; //TEST_INPUT: RWTexture2D(format=R16Float, size=4, content = one, mipMaps = 1):name rwt2D RWTexture2D rwt2D; //TEST_INPUT: RWTexture2D(format=RGBA16Float, size=4, content = one, mipMaps = 1):name rwt2D_4 RWTexture2D rwt2D_4; //TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint idx = dispatchThreadID.x; float val = 0.0f; val += rwt1D[idx]; half h0 = rwt2D[uint2(idx, idx)]; val += float(h0); half4 h1 = rwt2D_4[uint2(idx, idx)]; float4 f1 = h1; val += f1.x + f1.y + f1.z + f1.w; // rwt1D[idx] = idx; rwt2D[uint2(idx, idx)] = half(idx); //val += rwt1D[idx]; val += rwt2D[uint2(idx, idx)]; //val += rwt3D[uint3(idx, idx, idx)]; outputBuffer[idx] = val; }