// Native half not supported on CPU currently //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj // Doesn't work on DX11 currently - locks up on binding //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj // Produces a different result on DX12 with DXBC than expected(!). So disabled for now //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -output-using-type -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half //TEST_INPUT: RWTexture2D(format=R16Float, size=4, content = one, mipMaps = 1):name rwt2D [format("r16f")] RWTexture2D rwt2D; //TEST_INPUT: RWTexture2D(format=RG16Float, size=4, content = one, mipMaps = 1):name rwt2D_2 [format("rg16f")] RWTexture2D rwt2D_2; //TEST_INPUT: RWTexture2D(format=RGBA16Float, size=4, content = one, mipMaps = 1):name rwt2D_4 [format("rgba16f")] RWTexture2D rwt2D_4; //TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) { int idx = dispatchThreadID.x; float val = 0; // Do a format converting write2! rwt2D[uint2(idx, idx)] = idx - 1; rwt2D_2[uint2(idx, idx)] = float2(idx + idx, idx * idx); rwt2D_4[uint2(idx, idx)] = float4(idx + 97, idx + 8, idx + 16, idx + 24); // May not be strictly necessary AllMemoryBarrierWithGroupSync(); // Do read converting // There is *only* CUDA support for half/float *converting* reads for 1d, 2d, 3d shapes for RWTexture/surface float4 v4 = rwt2D_4[uint2(idx, idx)]; float2 v2 = rwt2D_2[uint2(idx, idx)]; float v = rwt2D[uint2(idx, idx)]; val += v4.x + v2.x + v; outputBuffer[idx] = val; }