// Native half not supported on CPU currently //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj // Doesn't work on DX11 currently - locks up on binding //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj // Produces a different result on DX12 with DXBC than expected(!). So disabled for now //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -output-using-type -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half // Note that this test is a little silly. The output does not confirm that the write actually worked. // half-rw-texture-convert2.slang tests this //TEST_INPUT: RWTexture2D(format=R16Float, size=4, content = one, mipMaps = 1):name rwt2D [format("r16f")] RWTexture2D rwt2D; //TEST_INPUT: RWTexture2D(format=RG16Float, size=4, content = one, mipMaps = 1):name rwt2D_2 [format("rg16f")] RWTexture2D rwt2D_2; //TEST_INPUT: RWTexture2D(format=RGBA16Float, size=4, content = one, mipMaps = 1):name rwt2D_4 [format("rgba16f")] RWTexture2D rwt2D_4; //TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) { int idx = dispatchThreadID.x; float val = idx; // Do a format converting write! rwt2D[uint2(idx, idx)] = val; rwt2D_2[uint2(idx, idx)] = float2(val * 2, val * 3); rwt2D_4[uint2(idx, idx)] = float4(val + 1, val - 1, val * 4, val * -4); outputBuffer[idx] = val; }