//TEST(compute):COMPARE_COMPUTE: -shaderobj //TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj // Test that a global variable (not a shader parameter) // with an initializer works. static int gVar = 16; int test(int inVal) { return inVal + gVar; } //TEST_INPUT:ubuffer(data=[0 1 2 3], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint tid = dispatchThreadID.x; int inVal = outputBuffer[tid]; int outVal = test(inVal); outputBuffer[tid] = outVal; }