// Test using interface typed shader parameters wrapped inside a `StructuredBuffer`. //TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj //TEST(compute):COMPARE_COMPUTE:-dx11 //TEST(compute):COMPARE_COMPUTE:-vk //TEST(compute):COMPARE_COMPUTE:-cuda -shaderobj [anyValueSize(8)] interface IInterface { int run(int input); } // Specialize gCb1, but not gCb2 //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=gOutputBuffer RWStructuredBuffer gOutputBuffer; //TEST_INPUT: set gCb = new StructuredBuffer{new MyImpl{1}}; RWStructuredBuffer gCb; //TEST_INPUT: set gCb1 = new StructuredBuffer{new MyImpl{1}, new MyImpl2{2}}; RWStructuredBuffer gCb1; [numthreads(4, 1, 1)] void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) { let tid = dispatchThreadID.x; let inputVal : int = tid; IInterface v0 = gCb.Load(0); IInterface v1 = gCb1[0]; let outputVal = v0.run(inputVal) + v1.run(inputVal); gOutputBuffer[tid] = outputVal; } // Type must be marked `public` to ensure it is visible in the generated DLL. export struct MyImpl : IInterface { int val; int run(int input) { return input + val; } }; export struct MyImpl2 : IInterface { int val; int run(int input) { return input - val; } };