// default-major.slang // The default layout should be column. // This test is disabled because `gfx` layer always initializes Slang to use row-major layout. // To test this behavior we need to find a way to make `gfx` use Slang default instead. // Unfortunately CPU and CUDA only work with row layout, so they have to be disabled here. //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -dx12 -shaderobj //DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj // This data is in column major layout order.... //TEST_INPUT:cbuffer(data=[1.0 0.0 0.0 10.0 0.0 1.0 0.0 20.0 0.0 0.0 1.0 30.0 0.0 0.0 0.0 1.0]):name matrixBuffer ConstantBuffer matrixBuffer; //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name output RWStructuredBuffer output; [numthreads(1, 1, 1)] void computeMain(uint3 tid : SV_DispatchThreadID) { float4 v = float4(1, 2, 3, 1); float4x4 M = matrixBuffer; float4 r = mul(v, M); output[0] = r.x; output[1] = r.y; output[2] = r.z; output[3] = r.w; }