// byte-address-buffer-aligned.slang //TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -d3d12 -profile cs_6_0 -use-dxil -shaderobj -output-using-type //DISABLED_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -vk -shaderobj -output-using-type //TEST:SIMPLE(filecheck=CHECK1):-target glsl -entry computeMain -stage compute //TEST:SIMPLE(filecheck=CHECK2):-target hlsl -entry computeMain -stage compute //TEST:SIMPLE(filecheck=CHECK3):-target spirv -entry computeMain -stage compute //TEST:SIMPLE(filecheck=CHECK3):-target spirv -emit-spirv-directly -entry computeMain -stage compute // Confirm compilation of `(RW)ByteAddressBuffer` with aligned load / stores to wider data types. [vk::binding(2, 3)] RWByteAddressBuffer buffer0; [shader("compute")] [numthreads(1,1,1)] void computeMain(uint3 threadId : SV_DispatchThreadID) { // CHECK-NOT: warning // CHECK1: vec4 {{.*}} = buffer0_{{.*}}.{{.*}} = buffer0_{{.*}}.{{.*}}; // CHECK1: vec4 {{.*}} = buffer0_{{.*}}.{{.*}} = vec4(buffer0_{{.*}}.{{.*}}, buffer0_{{.*}}.{{.*}}, buffer0_{{.*}}.{{.*}}, buffer0_{{.*}}.{{.*}}); // CHECK1: vec4 {{.*}} = buffer0_{{.*}}.{{.*}}; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = _S3[{{.*}}]; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = _S3[{{.*}}]; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = _S3[{{.*}}]; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = _S3[{{.*}}]; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}}; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}}; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}}; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = buffer0_{{.*}}.{{.*}}; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = {{.*}}; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = {{.*}}; // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = {{.*}}; // CHECK2: float4 {{.*}} = (buffer0_0).Load(int(32)); // CHECK2: buffer0_0.Store(int(32),{{.*}}); // CHECK2: float {{.*}} = (buffer0_0).Load(int(8)); // CHECK2: float {{.*}} = (buffer0_0).Load(int(12)); // CHECK2: float {{.*}} = (buffer0_0).Load(int(16)); // CHECK2: float {{.*}} = (buffer0_0).Load(int(20)); // CHECK2: buffer0_0.Store(int(32),float4({{.*}}, {{.*}}, {{.*}}, {{.*}})); // CHECK2: float4 {{.*}} = (buffer0_0).Load(int(32)); // CHECK2: buffer0_0.Store(int(8),{{.*}}[int(0)]); // CHECK2: buffer0_0.Store(int(12),{{.*}}[int(1)]); // CHECK2: buffer0_0.Store(int(16),{{.*}}[int(2)]); // CHECK2: buffer0_0.Store(int(20),{{.*}}[int(3)]); // CHECK2: float {{.*}} = (buffer0_0).Load(int(8)); // CHECK2: float {{.*}} = (buffer0_0).Load(int(12)); // CHECK2: float {{.*}} = (buffer0_0).Load(int(16)); // CHECK2: float {{.*}} = (buffer0_0).Load(int(20)); // CHECK2: buffer0_0.Store(int(8),{{.*}}); // CHECK2: buffer0_0.Store(int(12),{{.*}}); // CHECK2: buffer0_0.Store(int(16),{{.*}}); // CHECK2: buffer0_0.Store(int(20),{{.*}}); // CHECK3-DAG: %[[v4f:[a-zA-Z0-9_]+]] = OpTypeVector %float 4 // CHECK3-DAG: %[[SBv4f:[a-zA-Z0-9_]+]] = OpTypePointer StorageBuffer %[[v4f]] // CHECK3-DAG: %[[RTv4f:[a-zA-Z0-9_]+]] = OpTypeRuntimeArray %[[v4f]] // CHECK3-DAG: %[[RWBv4f:[a-zA-Z0-9_]+]] = OpTypeStruct %[[RTv4f]] // CHECK3-DAG: %[[SBRW:[a-zA-Z0-9_]+]] = OpTypePointer StorageBuffer %[[RWBv4f]] // CHECK3-DAG: %[[RTf:[a-zA-Z0-9_]+]] = OpTypeRuntimeArray %float // CHECK3-DAG: %[[RWBf:[a-zA-Z0-9_]+]] = OpTypeStruct %[[RTf]] // CHECK3-DAG: %[[SBRW0:[a-zA-Z0-9_]+]] = OpTypePointer StorageBuffer %[[RWBf]] // CHECK3-DAG: %[[SBf:[a-zA-Z0-9_]+]] = OpTypePointer StorageBuffer %float // CHECK3-DAG: %[[BUF0:[a-zA-Z0-9_]+]] = OpVariable %[[SBRW]] StorageBuffer // CHECK3-DAG: %[[BUF00:[a-zA-Z0-9_]+]] = OpVariable %[[SBRW0]] StorageBuffer // CHECK3-DAG: %[[V0:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBv4f]] %[[BUF0]] %{{.*}} // CHECK3-DAG: %[[V1:[a-zA-Z0-9_]+]] = OpLoad %[[v4f]] %[[V0]] // CHECK3-DAG: %[[V2:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBv4f]] %[[BUF0]] %{{.*}} // CHECK3-DAG: OpStore %[[V2]] %[[V1]] // CHECK3-DAG: %[[V3:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: %[[V4:[a-zA-Z0-9_]+]] = OpLoad %float %[[V3]] // CHECK3-DAG: %[[V5:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: %[[V6:[a-zA-Z0-9_]+]] = OpLoad %float %[[V5]] // CHECK3-DAG: %[[V7:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: %[[V8:[a-zA-Z0-9_]+]] = OpLoad %float %[[V7]] // CHECK3-DAG: %[[V9:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: %[[V10:[a-zA-Z0-9_]+]] = OpLoad %float %[[V9]] // CHECK3-DAG: %[[V11:[a-zA-Z0-9_]+]] = OpCompositeConstruct %[[v4f]] %[[V4]] %[[V6]] %[[V8]] %[[V10]] // CHECK3-DAG: %[[V12:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBv4f]] %[[BUF0]] // CHECK3-DAG: OpStore %[[V12]] %[[V11]] // CHECK3-DAG: %[[V13:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBv4f]] %[[BUF0]] // CHECK3-DAG: %[[V14:[a-zA-Z0-9_]+]] = OpLoad %[[v4f]] %[[V13]] // CHECK3-DAG: %[[V15:[a-zA-Z0-9_]+]] = OpCompositeExtract %float %[[V14]] 0 // CHECK3-DAG: %[[V16:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: OpStore %[[V16]] %[[V15]] // CHECK3-DAG: %[[V17:[a-zA-Z0-9_]+]] = OpCompositeExtract %float %[[V14]] 1 // CHECK3-DAG: %[[V18:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: OpStore %[[V18]] %[[V17]] // CHECK3-DAG: %[[V19:[a-zA-Z0-9_]+]] = OpCompositeExtract %float %[[V14]] 2 // CHECK3-DAG: %[[V20:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: OpStore %[[V20]] %[[V19]] // CHECK3-DAG: %[[V21:[a-zA-Z0-9_]+]] = OpCompositeExtract %float %[[V14]] 3 // CHECK3-DAG: %[[V22:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: OpStore %[[V22]] %[[V21]] // CHECK3-DAG: %[[V23:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: %[[V24:[a-zA-Z0-9_]+]] = OpLoad %float %[[V23]] // CHECK3-DAG: %[[V25:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: %[[V26:[a-zA-Z0-9_]+]] = OpLoad %float %[[V25]] // CHECK3-DAG: %[[V27:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: %[[V28:[a-zA-Z0-9_]+]] = OpLoad %float %[[V27]] // CHECK3-DAG: %[[V29:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: %[[V30:[a-zA-Z0-9_]+]] = OpLoad %float %[[V29]] // CHECK3-DAG: %[[V31:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: OpStore %[[V31]] %[[V24]] // CHECK3-DAG: %[[V32:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: OpStore %[[V32]] %[[V26]] // CHECK3-DAG: %[[V33:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: OpStore %[[V33]] %[[V28]] // CHECK3-DAG: %[[V34:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] // CHECK3-DAG: OpStore %[[V34]] %[[V30]] buffer0.StoreAligned(32, buffer0.LoadAligned(32)); buffer0.StoreAligned(32, buffer0.LoadAligned(8)); buffer0.StoreAligned(8, buffer0.LoadAligned(32)); buffer0.StoreAligned(8, buffer0.LoadAligned(8)); }