// atomics-buffer.slang //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute // Note: not enabling D3D12 test yet because change // was developed on a machine that can run D3D12 // //TEST_DISABLED(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 //TEST_INPUT:ubuffer(format=R_UInt32, data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]):dxbinding(0),glbinding(0),out RWBuffer outputBuffer; void test(uint val) { uint originalValue; InterlockedAdd(outputBuffer[val], val, originalValue); InterlockedAdd(outputBuffer[val ^ 1], val*16, originalValue); InterlockedAdd(outputBuffer[val ^ 2], val*16*16, originalValue); } [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint tid = dispatchThreadID.x; test(tid); }