// atomics-buffer.slang //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj // Doesn't work on VK - GLSL output doesn't replace InterlockedAdd. //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -vk -shaderobj // Cannot work on CUDA, as outputBuffer becomes a CUsurfObject - which do not appear to have atomics available. // If the buffer was a StructuredBuffer this would work on CUDA. //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -cuda -shaderobj // Atomics not available on CPU currently //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -cpu -shaderobj //TEST_INPUT:ubuffer(format=R_UInt32, data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]):out,name outputBuffer RWBuffer outputBuffer; void test(uint val) { uint originalValue; InterlockedAdd(outputBuffer[val], val, originalValue); InterlockedAdd(outputBuffer[val ^ 1], val*16, originalValue); InterlockedAdd(outputBuffer[val ^ 2], val*16*16, originalValue); } [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint tid = dispatchThreadID.x; test(tid); }