#version 460 #extension GL_NV_ray_tracing : require layout(row_major) uniform; layout(row_major) buffer; layout(std430, binding = 1) readonly buffer _S1 { float _data[]; } gParamBlock_sbuf_0; float rcp_0(float x_0) { return 1.0 / x_0; } struct RayHitInfoPacked_0 { vec4 PackedHitInfoA_0; }; rayPayloadInNV RayHitInfoPacked_0 _S2; struct BuiltInTriangleIntersectionAttributes_0 { vec2 barycentrics_0; }; hitAttributeNV BuiltInTriangleIntersectionAttributes_0 _S3; void main() { float HitT_0 = ((gl_RayTmaxNV)); _S2.PackedHitInfoA_0.x = HitT_0; float offsfloat_0 = ((gParamBlock_sbuf_0)._data[(0)]); uint use_rcp_0 = 0U | uint(HitT_0 > 0.0); if(use_rcp_0 != 0U) { _S2.PackedHitInfoA_0.y = rcp_0(offsfloat_0); } else { if(use_rcp_0 > 0U&&offsfloat_0 == 0.0) { _S2.PackedHitInfoA_0.y = (inversesqrt((offsfloat_0 + 1.0))); } else { _S2.PackedHitInfoA_0.y = (inversesqrt((offsfloat_0))); } } return; }