// vk-structured-buffer-load.hlsl.glsl //TEST_IGNORE_FILE: #version 460 layout(row_major) uniform; layout(row_major) buffer; #extension GL_NV_ray_tracing : require layout(std430, binding = 1) readonly buffer _S1 { float _data[]; } gParamBlock_sbuf_0; struct RayHitInfoPacked_0 { vec4 PackedHitInfoA_0; }; rayPayloadInNV RayHitInfoPacked_0 _S2; struct BuiltInTriangleIntersectionAttributes_0 { vec2 barycentrics_0; }; hitAttributeNV BuiltInTriangleIntersectionAttributes_0 _S3; void main() { float HitT_0 = (gl_HitTNV); _S2.PackedHitInfoA_0.x = HitT_0; const uint use_rcp_0 = uint(0); float offsfloat_0 = ((gParamBlock_sbuf_0)._data[(int(uint(0)))]); uint use_rcp_1 = use_rcp_0|uint(HitT_0 > 0.00000000000000000000); if(bool(use_rcp_1)) { float _S4 = (1.0/((offsfloat_0))); _S2.PackedHitInfoA_0.y = _S4; } else { if(use_rcp_1 > uint(0)&&offsfloat_0 == 0.00000000000000000000) { float _S5 = (inversesqrt((offsfloat_0 + 1.00000000000000000000))); _S2.PackedHitInfoA_0.y = _S5; } else { float _S6 = (inversesqrt((offsfloat_0))); _S2.PackedHitInfoA_0.y = _S6; } } return; }