// vk-structured-buffer-load.hlsl.glsl //TEST_IGNORE_FILE: #version 460 layout(row_major) uniform; layout(row_major) buffer; #extension GL_NV_ray_tracing : require #define rcp_tmp _S2 #define RayData _S3 #define Attributes _S4 #define tmpA _S5 #define tmpB _S6 #define tmpC _S7 layout(std430, binding = 1) readonly buffer _S1 { float _data[]; } gParamBlock_sbuf_0; float rcp_0(float x_0) { float rcp_tmp = float(1.00000000000000000000) / x_0; return rcp_tmp; } struct RayHitInfoPacked_0 { vec4 PackedHitInfoA_0; }; rayPayloadInNV RayHitInfoPacked_0 RayData; struct BuiltInTriangleIntersectionAttributes_0 { vec2 barycentrics_0; }; hitAttributeNV BuiltInTriangleIntersectionAttributes_0 Attributes; void main() { float HitT_0 = (gl_RayTmaxNV); RayData.PackedHitInfoA_0.x = HitT_0; float offsfloat_0 = ((gParamBlock_sbuf_0)._data[(0)]); uint use_rcp_0 = 0U | uint(HitT_0 > 0.00000000000000000000); if(bool(use_rcp_0)) { float tmpA = rcp_0(offsfloat_0); RayData.PackedHitInfoA_0.y = tmpA; } else { if(use_rcp_0 > 0U&&offsfloat_0 == 0.00000000000000000000) { float tmpB = (inversesqrt((offsfloat_0 + 1.00000000000000000000))); RayData.PackedHitInfoA_0.y = tmpB; } else { float tmpC = (inversesqrt((offsfloat_0))); RayData.PackedHitInfoA_0.y = tmpC; } } return; }