// vk-structured-buffer-binding.hlsl.glsl //TEST_IGNORE_FILE: #version 450 layout(row_major) uniform; layout(row_major) buffer; layout(std430, binding = 3, set = 4) buffer StructuredBuffer_uint_t_0 { uint _data[]; } gDoneGroups_0; layout(location = 0) out vec4 main_0; layout(location = 0) in vec3 uv_0; void main() { main_0 = vec4(float(gDoneGroups_0._data[uint(int(uv_0.z))])); return; }